
The point of Fallout is to become immersed in the rich game world of post-apocalyptic alternate earth and enjoy the ironic gallows humor of the optimistic retro-future (epitomized in the sci-fi serials of the 1950s), in ruins by the time of the Fallout games, contrasted with the bitter realities of survival in a bombed out wasteland. So why not just play Call of Duty 5 and leave us Fallout fans our Fallout experience? Seriously, there are any number of "me too" FPS games out there to satisfy the mouse-twitchers and "gaming keyboard" masses Fallout, on the other hand, is something unique and special in the history of computer gaming. I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5 There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game." He said, "The player will have a handful of tasty alien technologies to play with. Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'" Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Whether that's because they missed it, or if it's because they saw it and didn't care to spend time on it.I don't know.PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. Basically Fallout 4 has one of the worst (if not the worst) implementations of PBR I've seen in a AAA game this gen.Īdditionally, some of the interiors they make have like literally no ambient occlusion making it look extremely flat with little to no shading, which I assume is because they just don't bake any of the shadowing in the textures. And that just makes it look like shit and undoes any good that comes out of their lighting. What is the main issue is that their PBR pipeline is all wack! The materials in that game just do not look right, wood that is shiny af, metal that's incredibly dull as hell, leather that looks like rubber, cloth that looks like leather, etc etc.
Gamebryo engine games update#
So is it truly that bad of news if they stick with this engine (and update it) for Starfield and TES VI? We also have to keep in mind that TES VI will have photogrammatry and also will be using new animations, which begins with Starfield.Ĭlick to shrink.The lighting is not really the main issue with Fallout 4, it's actually pretty great all things considered, the evidence of this is that when it works it actually looks quite pretty. As for visual improvement, if we go from Oblivion to Fallout 3 we already see a real nice improvement, then on to Skyrim is even bigger and Fallout 4 was significantly better looking. Sticking with this engine means bugs, this engine is known for it but personally I never had all that many issues with bugs. If the engine isn't the problem though, why is everyone frustrated with BGS for sticking with their engine and bringing updated versions of it when it's exactly what other companies do too, apparently? Based on this Starfield has the potential to look miles better than Fallout 4 and 76. The easiest example is UE4 that is based on UE3. Anything can be implemented with enough resources and time.Īny engine you're familiar with right now is based on an older version. "the engine was never the problem, it's the bugs and they can be fixed. At one point the conversation went towards that it's a bummer they are still using Gamebryo/Creation engine for Starfield and likely TES VI as well.
The other day on Twitter I was talking to a fellow BGS fan about Starfield and TES VI. I thought this here was the right place to ask such a thing.
